Game Design Advice

 

Notes

  • Minimum Viable Content
    • The smallest thing you can make that will give you results
  • Being able to play it, gives you the most insight
  • Find the absolute minimum features that won’t hurt development
  • A trigger is needed to restart

Notes

  • Don’t plan a project that is longer than a month
  • It’s going to take longer than you think
  • Don’t panic if you take longer
  • Don’t go into it too ambitious
  • Set milestones
  • Break the big milestones into smaller tasks
  • Send yourself producer emails
  • Review your game at least once per week
  • Don’t worry about production values
  • Don’t spend an hour on one thing, go look for help
  • Make people play your game
    • You need that feedback
    • One of the best resources available

Notes

  • First game should be for learning not for a masterpiece
  • Don’t go into a game limiting yourself
    • Find out what you can do
  • Watch tutorials
  • Start Small, and keep it simple
  • Design it around your skills
  • Asset store is very helpful
    • Cheap
  • Don’t give up

Leave a Reply

Your email address will not be published. Required fields are marked *