Notes
- Minimum Viable Content
- The smallest thing you can make that will give you results
- Being able to play it, gives you the most insight
- Find the absolute minimum features that won’t hurt development
- A trigger is needed to restart
Notes
- Don’t plan a project that is longer than a month
- It’s going to take longer than you think
- Don’t panic if you take longer
- Don’t go into it too ambitious
- Set milestones
- Break the big milestones into smaller tasks
- Send yourself producer emails
- Review your game at least once per week
- Don’t worry about production values
- Don’t spend an hour on one thing, go look for help
- Make people play your game
- You need that feedback
- One of the best resources available
Notes
- First game should be for learning not for a masterpiece
- Don’t go into a game limiting yourself
- Find out what you can do
- Watch tutorials
- Start Small, and keep it simple
- Design it around your skills
- Asset store is very helpful
- Cheap
- Don’t give up