IDEA #1 3D Rhythm Based-Platformer:
You have to move in a 3D environment in according to the Rhythm. Dodging objects, spikes, etc. In which the beat or rhythm will be indicators on when to move
IDEA #2 A Top Down Action
As you move you have a line that follows you, and whenever someone touches a line or stops moving e.g. hitting a wall, they explode
IDEA #3 A Puzzle Game
You have to go through several layers, trying to get out of a box, progressively getting more difficult, each randomly created
IDEA #4 Timed Event Sequence
You have to press the right keys in certain amount of time, very short time
IDEA #5 16-bit Simplistic FPS
Random weapons are given every respawn
IDEA #6
You catch various objects that are thrown to you dropping them into their designated areas. The graphics will be in various parts of the world during the 1940’s
IDEA #7 Platformers
You have to make various noise levels (mic required) in order to move over the obstacles in front of you.
IDEA #8 A Survival Horror, set in the Modern Era
A first person sound, survival permadeath that heavily relies on sound indicators that you have to move through a giant house.
IDEA#9